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    Play for a few hours more and you likely still won’t have a good > PlanetSide 2’s power is that all its frenzied conflicts are player-generated. SOE provides the map, the tools and rules for capturing territory, but beyond that the direction of approach, makeup of the attack force and method of assault is entirely up to you and your squad. You could roll 30 tanks through a valley to hammer the side of an Amp Station while 20 Light Assault soldiers jetpack over the base’s outer walls. You could airdrop an attack force right behind the enemy’s front lines. You could sneak into hostile territory with cloaked Infiltrators and hack all of your foe’s vehicle spawner consoles. Or you could give up and go attack a different base. There’s so much room for creativity regarding how you assemble, attack and defend, and so many variables in every fight that keep the action from stagnating, and yet despite the constant mess of explosions and gunfire, the gameplay never feels completely out of control. Victories require not only accurate shots, but intelligent target prioritization, situational awareness and a willingness to work with others and sacrifice personal glory for the benefit of the team. The scale of PlanetSide 2’s battles is often breathtaking, as lines of tanks fire at bases while aircraft light up the sky and hundreds of players fill the scene with healing beams and lethal weapons fire. With versatile classes, deep progression systems and various styles of air and ground vehicles, there’s no shortage of ways to contribute to a fight, and on a coordinated team in PlanetSide 2’s open environments, Sony Online Entertainment’s game of nonstop war can be a truly incredible competitive experience. While there are still some polish issues to work out, PlanetSide 2 is one of the best online shooters you can play. In addition to continuing to unlock upgrades for your > It’s too bad, then, that PlanetSide 2 still suffers from polish issues. Weird bugs like floating health beams and jittering player models and glitchy animations can interfere with play, and considering how fast and frantic the action is, any spikes of lag can really mess up a firefight. Though the bugs can be irritating, they never ruin the overall experience, and are certainly worth putting up to enjoy everything PlanetSide 2 does so very well. I tested PlanetSide 2 at cranked up settings using a 580 GTX and it ran at an acceptable framerate, which was surprising considering how much can be going on onscreen. It’s still not the smoothest experience, though, so hopefully SOE will push out updates to address some of these issues in the coming months. Though there will be statistical discrepancies across classes depending on purchasing decisions, the huge scale and scope of PlanetSide 2’s battles serve to keep the playing field level. Even a tremendously skilled and upgraded sniper isn’t going to have much luck staying alive once the opposing team counters with sustained fire from ten tanks. Individual skill will always be overruled by superior teamwork, but even so, it never feels like you’re completely worthless if you’re not part of a highly organized outfit (PlanetSide 2’s term for guild). You’re also given experience for assists, heals, repairs and captured territory so progress isn’t only possible for scoring kills, which makes teamwork feel more worthwhile even if you don’t join a squad. Forever war. As tends to be the case in many online shooters these days, the more you fight, the more you unlock. PlanetS > In another smart move, the upgrades for every class and weapon are only purchasable with virtual currency, so there’s no way for a rich player to log in, drop a huge amount of cash and instantly gain access to everything. There’s also no way to directly purchase virtual currency, though there are several ways to boost the rate at which it’s earned. In this way, playing without paying doesn’t feel like you’re at an unconquerable disadvantage, and many of the upgrades force you to give up something useful in order to take advantage of them. While that may sound overwhelming, SOE makes it manageable with excellent > Should the demands of battle shift, as they often do, it’s usually no trouble to switch roles. Weapon and vehicle stations are common on Auraxis, and by interacting with them you can spawn four-wheelers or air transports or swap your sniper rifle for a superpowered but slow MAX suit. Within minutes the style of gameplay can change from corridor-style shooting inside Tech Plants and Bio-Labs to long-distance exchanges of rockets and sniper shots as attackers are pushed back from a base and out across a nearby valley or canyon-spanning bridge. While hardly any fighting occurs in the empty, wide open spaces between bases, there’s enough diversity in landscape formations and base designs that fights around capture points never really get dull, especially because the world is open and if you need additional tanks, you and your squad can simply go back to a previously conquered base to spawn them and drive them back. Verdict. PlanetSide 2 Review. Vehicles prov > SOE’s excellent map system ensures finding these battles is never much of a problem. The map displays active combat zones and lets you fall via drop pod into besieged bases. Since launch there’ve been plenty of players online so finding a fight with more than 50 per side is easy, and sometimes you’re treated to truly colossal encounters as all three factions converge on a single point. Capturing territory isn’t solely for pride, either, but gives your faction benefits like additional vehicles or turret heat reduction or boosted resource allocation, so strength comes not only from having more territory, but also having the right territory. It certainly helps that PlanetSide 2 actually feels like a shooter. The raw, primal thrill of staring down iron sights and shredding an enemy with a controlled burst of raucous fire from an assault rifle is very much present. Guns sound and feel like they have weight, like they’re not just floating nothings onscreen that deal pure math damage but instead spew out superheated projectiles of sci-fi lethality. Even the Vanu’s energy weapons are exciting to fire, and benefit from an especially neat reload animation of their puck-like magazines. The visual feedback you get while peppering an adversary with gunfire until their shields shatter in a puff of polygons is just as satisfying as pulling the trigger. You’ll also use the map to select a respawn point when you die, which is a critical element of any battle. It’s tough to keep the pressure on an enemy base if you have take a two minute ride back to the fight every time, so SOE provides ways to activate additional spawn markers around an active combat zone. You’ll rarely find a battle without a few parked Sunderers -- transport vehicles that can be deployed as spawn points and class-switching stations. The presence of even a single deployed Sunderer can have a significant effect, and along with squad spawn beacons, is yet another way for the priorities of a fight to shift only the fly. If the defenders are paying attention they’ll emerge from hiding to blast any Sunderer in range. The opposing team’s Engineers must then dedicate their short virtual lives to blasting their repair guns at the Sunderer’s armor to ensure continued access to easy reinforcements. It’s yet another eddy within the larger maelstrom of battle that adds variety and rewards coordination.

     

     

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